Hey guys - what if somebody, somewhere, was talking about the next big monster fighting game? And we needed YOUR help?
Here's the thing - with Kickstarter blowing up everywhere, and crowd-sourcing becoming viable, we could get Kaiju fans everywhere to pool their money, and get a game made. Not just any game, though! A game that exactly conforms to what WE, the fans who would pay for it, would want in a Kaiju battle game.
This isn't just idle speculation - Chris Mirjahangir, filmmaker from LA, got in touch with Simon Strange, the mastermind behind the last three Godzilla fighting games. After bringing me in, we all jumped onto Skype, and started banging around about what it would take to create a new, high-profile kaiju battle game. Turns out, "what it would take" is very dependent upon what we, the fans, would be willing to pay for.
So, in all seriousness, and FOR REALS I put out this question: What would you like to see in a new Kaiju battle game, and how much would you be willing to contribute to make it happen? There are several options, and I've put together a poll for each one. Let's keep discussion in this thread, please.
Question 1: Which set of monsters?
Option #1 - A full-scale licensed Godzilla game.
Option #2 - Just like #1, but with Gamera, instead of Godzilla.
Option #3 - Just like #1, but with All-original Kaiju. (No licensing of monsters = $ saved!)
Question 2: What technology?
Option #1 - Online fighting with fully 3D monsters.
Option #2 - Asynchronous fighting (we each take turns, but not necessarily in real-time unless we're both online) with 3D monsters.
Option #3 - Just like #2, but with sweet 2D art.
Option #4 - 2D card-based brawler.
Question 3: What platform?
Option #1 - Consoles.
Option #2 - PC / Mac / Linux.
Option #3 - Something browser-based.
Option #4 - Mobile phones (iOS and Android)
Get to voting! Remember, it's not about what you *want* so much as *how much would you pay* to help make this happen? The best part is that everyone who contributes would get to be at least partially involved in shaping the final game.
This is for real!
Hedorah (if possible)
The Monster Island Monsters (except Godzilla Jr. and Minilla)
Bagan
Monster X
Super Godzilla
Zilla
Kaiser Ghidorah
Shiigan
Gezora
Gamera and enemies
The best way to do it is to map all the melee control to the top four buttons, and then use the triggers as modifiers. Holding down the L trigger would map all the buttons to defensive, holding down the r trigger would engage the power moves.. you could map the rb and lb to be quick fire/projectile buttons... I'd love to be able to add upgrades and purchase moves with achievement points as well...
"Kaiju X-tinction" is a moba "massive online battle arena" 2 or 3 team each have a base. There are 3 lanes protected by turrets & guardians. There is jungle areas populated by some nasty monsters left over from previous battles. This world has seen global wars for nearly 10,000 years between worlds all over the universe. These worlds including our own have depleted our natural resources...water, energy, and even soil for growing food is priceless. 2 or 3 worlds compete, each represented by their giant monsters aka "Kaiju" like Godzilla, Gamera, Ultraman...these are our worlds hero's. Also minions for each world are tanks, ufo's, helicopters...they fight along their respective Kaiju to defend their bases and hope to save our respective worlds. The winner gets the losers world or worlds so winning is everything. The world is comprised of the skeletal remains of fallen kaiju, the wreckage of giant robots, and what was left of this worlds previous inhabitants. Fallen cities areas filled with poisonous gas, ice, rain & lightning, as well as magma and rivers filled with some nasty creatures and oceans surround our battle ground. Going into the ocean spells your untimely death at what now resides there.
Mechanics....each team consist of 5 players. As well as 6 types of Kaiju!!!! Made up of tanks "Kaiju that can takes lots of damage and specialize in area attacks. Flyers they have very fast movement speed and a very focused attack and can be seen circling the sky's above and have a greater range of site. Water based moving rapidly thru the waterways and have greater attacks in water and higher defense their as well...and can only be seen when they attack or enemy player enters the water. Vampiric slower moving beasties that drain the very life and energy from enemy kaiju. Tech based these can rebuild turrets and fortify bases as well as having high movement speed and medium range attacking as well as higher def and hightened senses. Trapper/Hunter the set traps to ensnare, defend their lanes and to disable and kill Kaiju players dumb enough to venture out in jungle areas alone. These have medium movement, high attack speed and are extremely difficult to see. They also like hiding in perches that are scattered across the map moving silently from perch to perch if need be...
The players also have experience and skill trees...once a tree is filled that player must allow his Kaiju to evolve based on his current build. This will change the look of the player as well as how the character plays in the game. Every Kaiju in the game has 3 different evolutions.