This fan-made sculpture, posted on DA some time ago, apparently got artist Hector Arce hired as one of the design team for the new film. Apparently the final design will be a bit different than the one seen here, but still retain some of the elements. Take a gander for yourself:
[link]
Also, check out Hector's DA page for more sculptures at
The site goes on to report that Godzilla may also be brought to life not entirely through CGI, but a mixture of graphics and practical suit effects (??!??!??!?!?!!!?????!?!?!?!)
Talk about an ideal situation that will likely never happen. However, it could be nothing short of phenomenal onscreen, and a great marketing ploy
Take it all with a grain of salt, kids, but this sort of thing is happening more and more in Hollywood these days. Only time will tell!
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Don't forget, the Ultra Kaiju contest is still going strong! Be sure to check the rules here:
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It has its flaws, but it is a nice middle ground. It isn't a chunky, Heisie style Godzilla, nor is it an anorexic Iguana.
Something like this is what I wanna see:
[link]
Remember how they originally decided on Godzilla's tree bark-like texture, as opposed to actual scales? It was to serve as a visual indication of the tormenting experience which served as his creation: birth at the heart of a nuclear bomb. Similarly, the seemingly random nature of the spikes serves as a more overt indication of Godzilla's essence. They'll have to market this movie to a general audience, and when general audiences think of Godzilla, unfortunately, they think of things like [link] I know this is an absurdly cliché comparison to make, but Batman's public reputation was completely tarnished by Batman and Robin for years, which is precisely why the studios allowed Christopher Nolan to make Batman Begins the way he did; in a somewhat roundabout way, it was a deliberate retaliation against Batman and Robin. Something of the same sort will likely need to happen here, and the rampant spikes and growths reinforce this excellently by taking Godzilla back to his core. He's a mutation. A freak. And above all, a monster.
Similarly, one of the great parts of creature design is that character informs it (and, symbiotically, design informs character at the same time). This is where opinion comes into play, but personally, I feel that Godzilla's at his best when he's a villain, just as he was originally portrayed. The only characterization of Godzilla that I think may supersede that of the original is that of the GMK incarnation. Gojira's subtle indications that Godzilla is actually as much or more of a victim as everybody else in the movie are very compelling, but there's also quite a bit to be said for how sheerly evil he was made in GMK. The GMK Godzilla attacked not to vent its frustration, to feed, or to protect its territory—it did it to hunt down and kill every last human being until none were left. It was not only an embodiment of death, but of carnage; notice that each and every death it caused in GMK used unnecessary force. Just to kill a crowd of fleeing, defenseless people, it used an atomic ray so powerful that it actually generated a mushroom cloud.
The ideal purpose of a reboot is to bring a franchise's focus back to its most important elements, and for a reboot of Godzilla, a GMK-esque portrayal is very nearly perfect. Godzilla should be huge, invincible, and MEAN. Hold in your hand the core things that make Godzilla who he is, then push them to their limit. Strip him of the extraneous ornamentation and make him a character that will tear out his enemy's throat, stomp and slash at their dead corpse until it's unrecognizable, scream in uncontrollable fury the entire time, then turn around and do it all over again. Then, populate this situation with dynamic, relatable human characters, and weave a story that not only awes and entertains, but says something.
That's how you should make your movie, Legendary. From here, the decision of doing so is in your hands. But if this design accurately indicates the direction you're moving, know that you've won this G-fan's confidence.
As for the supposed official design, I like how it incorporates new, more realistically reptilian features while still retaining what makes Godzilla Godzilla. I'm a bit on the fence about the Venom fangs and the osteoderms on the sides, but they could grow on me, and this might not really be the official design anyway.
But judging from some of the designs that have already made the rounds, it's highly unlikely we'll get anything new or innovative since just about everyone is hellbent on wanting LP to go Toho on us and deliver a product that is more of the same. -.-